using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace HDL_ON.DAL.DriverLayer
{
//class AsyncUdpServer
///
/// UdpClient 实现异步UDP服务器
///
public class AsyncUdpServer
{
#region Fields
///
/// 服务器程序允许的最大客户端连接数
///
private int _maxClient;
///
/// 当前的连接的客户端数
///
//private int _clientCount;
///
/// 服务器使用的异步UdpClient
///
private UdpClient _server;
///
/// 客户端会话列表
///
//private List _clients;
private bool disposed = false;
///
/// 数据接受缓冲区
///
private byte[] _recvBuffer;
#endregion
#region Properties
///
/// 服务器是否正在运行
///
public bool IsRunning { get; private set; }
///
/// 监听的IP地址
///
public IPAddress Address { get; private set; }
///
/// 监听的端口
///
public int Port { get; private set; }
///
/// 通信使用的编码
///
public Encoding Encoding { get; set; }
#endregion
#region 构造函数
///
/// 异步UdpClient UDP服务器
///
/// 监听的端口
public AsyncUdpServer(int listenPort)
: this(IPAddress.Any, listenPort, 10240)
{
}
///
/// 异步UdpClient UDP服务器
///
/// 监听的终结点
public AsyncUdpServer(IPEndPoint localEP)
: this(localEP.Address, localEP.Port, 10240)
{
}
///
/// 异步UdpClient UDP服务器
///
/// 监听的IP地址
/// 监听的端口
/// 最大客户端数量
public AsyncUdpServer(IPAddress localIPAddress, int listenPort, int maxClient)
{
this.Address = localIPAddress;
this.Port = listenPort;
this.Encoding = Encoding.Default;
_maxClient = maxClient;
//_clients = new List();
_server = new UdpClient(new IPEndPoint(this.Address, this.Port));
uint IOC_IN = 0x80000000;
uint IOC_VENDOR = 0x18000000;
uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
_server.Client.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
_recvBuffer = new byte[_server.Client.ReceiveBufferSize];
}
#endregion
#region Method
///
/// 启动服务器
///
/// 异步TCP服务器
public void Start()
{
try
{
if (!IsRunning)
{
IsRunning = true;
_server.EnableBroadcast = true;
_server.BeginReceive(ReceiveDataAsync, null);
}
}
catch (Exception e) { }
}
///
/// 停止服务器
///
public void Stop()
{
try
{
//if (IsRunning)
{
IsRunning = false;
_server.Close();
//TODO 关闭对所有客户端的连接
}
}
catch (Exception e) { }
}
///
/// 接收数据的方法
///
///
private void ReceiveDataAsync(IAsyncResult ar)
{
bool isReceive = false;
try
{
var udpState = new AsyncUDPState();
IPEndPoint remote = null;
udpState.buffer = _server.EndReceive(ar, ref remote); ;
udpState.remote = remote;
udpState.udpClient = _server;
isReceive = true;
receive();
//触发数据收到事件
RaiseDataReceived(udpState);
}
catch (Exception)
{
//TODO 处理异常
RaiseOtherException(null);
}
finally
{
if (!isReceive)
{
receive();
}
}
}
void receive()
{
if (IsRunning && _server != null)
{
int count = 10;
while (0 < count--)
{
try
{
_server.BeginReceive(ReceiveDataAsync, null);
break;
}
catch (Exception e)
{
System.Threading.Thread.Sleep(100);
}
}
}
}
///
/// 发送数据
///
///
///
public void Send(byte[] data, IPEndPoint remote)
{
try
{
RaisePrepareSend(null);
_server.BeginSend(data, data.Length, remote, new AsyncCallback(SendCallback), null);
}
catch (Exception)
{
//TODO 异常处理
RaiseOtherException(null);
}
}
private void SendCallback(IAsyncResult ar)
{
//if (ar.IsCompleted)
{
try
{
_server.EndSend(ar);
//消息发送完毕事件
RaiseCompletedSend(null);
}
catch (Exception)
{
//TODO 数据发送失败事件
RaiseOtherException(null);
}
}
}
#endregion
#region 事件
///
/// 接收到数据事件
///
public event EventHandler DataReceived;
private void RaiseDataReceived(AsyncUDPState state)
{
if (DataReceived != null)
{
DataReceived(this, new AsyncUDPEventArgs(state));
}
}
///
/// 发送数据前的事件
///
public event EventHandler PrepareSend;
///
/// 触发发送数据前的事件
///
///
private void RaisePrepareSend(AsyncUDPState state)
{
if (PrepareSend != null)
{
PrepareSend(this, new AsyncUDPEventArgs(state));
}
}
///
/// 数据发送完毕事件
///
public event EventHandler CompletedSend;
///
/// 触发数据发送完毕的事件
///
///
private void RaiseCompletedSend(AsyncUDPState state)
{
if (CompletedSend != null)
{
CompletedSend(this, new AsyncUDPEventArgs(state));
}
}
///
/// 网络错误事件
///
public event EventHandler NetError;
///
/// 触发网络错误事件
///
///
private void RaiseNetError(AsyncUDPState state)
{
if (NetError != null)
{
NetError(this, new AsyncUDPEventArgs(state));
}
}
///
/// 异常事件
///
public event EventHandler OtherException;
///
/// 触发异常事件
///
///
private void RaiseOtherException(AsyncUDPState state, string descrip)
{
if (OtherException != null)
{
OtherException(this, new AsyncUDPEventArgs(descrip, state));
}
}
private void RaiseOtherException(AsyncUDPState state)
{
RaiseOtherException(state, "");
}
#endregion
#region Close
///
/// 关闭一个与客户端之间的会话
///
/// 需要关闭的客户端会话对象
public void Close(AsyncUDPState state)
{
if (state != null)
{
//_clients.Remove(state);
//_clientCount--;
//TODO 触发关闭事件
}
}
///
/// 关闭所有的客户端会话,与所有的客户端连接会断开
///
public void CloseAllClient()
{
//foreach (AsyncUDPSocketState client in _clients)
//{
// Close(client);
//}
//_clientCount = 0;
//_clients.Clear();
}
#endregion
#region 释放
///
/// Performs application-defined tasks associated with freeing,
/// releasing, or resetting unmanaged resources.
///
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
///
/// Releases unmanaged and - optionally - managed resources
///
/// true to release
/// both managed and unmanaged resources; false
/// to release only unmanaged resources.
protected virtual void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
try
{
Stop();
if (_server != null)
{
_server = null;
}
}
catch (SocketException)
{
//TODO
RaiseOtherException(null);
}
}
disposed = true;
}
}
#endregion
}
}
public class AsyncUDPState
{
// Client socket.
public UdpClient udpClient = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
public IPEndPoint remote = new IPEndPoint(IPAddress.Any, 0);
}
///
/// UdpClient 异步UDP服务器事件参数类
///
public class AsyncUDPEventArgs : EventArgs
{
///
/// 提示信息
///
public string _msg;
///
/// 客户端状态封装类
///
public AsyncUDPState _state;
///
/// 是否已经处理过了
///
public bool IsHandled { get; set; }
public AsyncUDPEventArgs(string msg)
{
this._msg = msg;
IsHandled = false;
}
public AsyncUDPEventArgs(AsyncUDPState state)
{
this._state = state;
IsHandled = false;
}
public AsyncUDPEventArgs(string msg, AsyncUDPState state)
{
this._msg = msg;
this._state = state;
IsHandled = false;
}
}